A showcase-esque project designed to demonstrate an improved understanding of sockets and client/network relationships. This was created in pure python with no game engines (such as Unity), everything from buttons, to servers, to the physics was created from scratch. This is not a complete game, but includes complete portions of one - a main menu screen, working (not much playable content) game, and a level editor. This project features complex gui components created from scratch, such as buttons and text boxes.

Github Repository

The Github repository can be found here

What were my goals with this project?

  • Create polished and reusable gui features
  • An efficient map editor
  • Preloading images and image animations
  • An efficient way to send data between server and client
    this was solved through a custom push/pull method

Project Images





  • pygame
  • sockets
  • pickle