Description

My implementation of the boids flocking algorithm in pygame. It uses arrows - representative of birds - as enties that move around and account for each other’s positions. Some additional features that I implemented include an “infinite border” - meaning borders transport entities to opposite ends of the map. The entities also spawn with random hues (color), and when several enities converge into a group, their colors average out. When these groups disband, the entities slowly revert to their original color.

Github Repository

The Github repository can be found here

What were my goals with this project?

  • Implementation of the boids flocking algorithm
    • Separation: Steer to avoid contact with other entities
    • Alignment: Steer towards the average direction of nearby entities
    • Cohesion: Steer towards the average position of all entities
  • Visually pleasing and easy to understand

Project Images

boids1.gif

Dependencies

  • pygame